Units

Light Infantry

Type: Ground Based Infantry
House: All
Requirements: Barracks
Range: Short
Speed: 10km/h foot
Armor: Light
Vulnerabilities: Resistant to missiles and tank based weapons but vulnerable to explosives and other infantry
Abilities: Light Infantry are the basic foot soldiers and are mainly effective against other infantry or lightly armored vehicles
Thumper Infantry

Type: Ground Based Defense
House: All (multiplayer)
Requirements: Barracks upgraded
Range: N/A
Speed: 15km/h foot
Armor: Light
Vulnerabilities: Vulnerable to explosives and infantry but resistant to tank based weapons
Abilities: Thumper Infantry are used to draw a Sandworm towards that location and can only be found in multiplayer
Trooper Infantry

Type: Ground Based Infantry
House: All
Requirements: Barracks upgraded
Range: Medium
Speed: 6km/h foot
Armor: Light
Vulnerabilities: Resistant to tanks but vulnerable to explosives and infantry
Abilities: Ineffective against other infantry but effective against armored vehicles and buildings
Engineer

Type: Mechanical/Special Forces
House: All
Requirements: Barracks upgraded
Range: N/A
Speed: 10km/h foot
Armor: Light
Vulnerabilities: Resistant to anti-tank weapons, but very vulnerable to explosives and infantry
Abilities: Used to capture enemy buildings and once captured are under your control
Trike

Type: Light Recon/Strike Vehicle
House: Atreides, Harkonnen
Requirements: Light Factory
Range: Short
Speed: 72km/h
Armor: Light
Vulnerabilities: Vulnerable to nearly all vehicles
Abilities: Three wheeled vehicle with machine guns and is effective against infantry and vehicles without much armor
Quad

Type: Light Attack Vehicle
House: All
Requirements: Upgraded Light Factory
Range: Short
Speed: 59km/h
Armor: Light
Vulnerabilities: Resistant to infantry and explosives. Vulnerable to missiles and high caliber weapons
Abilities: Slower than Trike, but stronger in both armor and fire power. It is a four wheeled vehicle firing armor piercing rounds and is effective against most vehicles
Combat Tank
Type: Medium Battle Tank
House: All
Requirements: Heavy Factory
Range: Medium
Speed: 40km/h
Armor: Medium
Vulnerabilities: Combat Tanks are resistant to infantry and explosives, but vulnerable to missiles and high caliber weapons
Abilities: Effective against most vehicles
Siege Tank

Type: Battlefield Support Vehicle
House: All
Requirements: Upgraded Heavy Factory
Range: Long
Speed: 32km/h
Armor: Heavy
Vulnerabilities: Resistant to bullets, and somewhat, high explosives. Vulnerable to missiles and high caliber weapons
Abilities: Very effective against infantry and unarmored vehicles but slow, and very weak against anything heavily armored
Missile Tank

Type: Battlefield Support Vehicle
House: Atreides, Harkonnen, Ordos(through Starport)
Requirements: Upgraded Heavy Factory and IX Research Center(Starport)
Range: Long
Speed: 40km/h
Armor: Medium
Vulnerabilities: Vulnerable to nearly all weapons
Abilities: Faster than battle tanks and can hit targets in the air. Also effective against most vehicles but vulnerable to infantry
MCV (Mobile Construction Vehicle)

Type: Base Deployment Vehicle
House: All
Requirements: Upgraded Heavy Factory and Repair Pad
Range: N/A
Speed: 15km/h
Armor: Medium
Vulnerabilities: Resistant to infantry and some explosives. Vulnerable to missiles and high caliber weapons
Abilities: The MCV can be moved to a location of your choice and then deployed to create a new base of operations
Carryall

Type: Airborne Unit
House: All
Requirements: High Tech Factory
Range: N/A
Speed: 160km/h
Armor: Heavy
Vulnerabilities: Only can be hit by missiles, like from the Rocket Turret and Missile Launcher
Abilities: These units have no weapons but are used to transport vehicles. They will pick up your harvester and return it to the Refinery and then back to the spice fields. Also will deliver damaged units back to the Repair Bay
Harvester

Type: Base Support Vehicle
House: All
Requirements: Refinery
Range: N/A
Speed: 45km/h
Armor: Medium
Vulnerabilities: Resistant to infantry and some explosives but are vulnerable to missiles and high caliber weapons
Abilities: This unit is the most important unit in the game, it provides you with your cash flow. When it returns to the Refinery the harvested spice is converted to credits
Site created January 15, 1998.
© Jesse Reid, All Rights Reserved, 2017.