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  1. Dune Games

    1. Emperor: Battle for Dune

      They don't call this the official Emperor message board for nothing.

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    2. Dune 2000

      Discussion relating to Dune 2000 for both the PC and Playstation.

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    3. Dune Editing

      The board for help, tips and details on what is happening in the Dune editing community.

      22.6k
      posts
    4. Other Dune Games

      Any other Dune games that aren't listed above.

      7.3k
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  2. General Discussion

    1. Duniverse

      Discussion of the Duniverse, the novels, movies, and miniseries.

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    2. General

      Discussion of topics not found in the other boards, within the discretion of the moderators.

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    3. Gaming

      Anything and everything to do with gaming.

      27.4k
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    4. Fan Fiction

      Start your own fan fiction or reply to a current one. Please read the rules set out by the moderators before posting.

      16.4k
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    5. Technical Issues, News, & Reviews

      A place for tech support but also somewhere to talk about other tech related issues, news, and reviews.

      13.4k
      posts
    6. Politics, Religion, & Philosophy

      Pull the fence post out of your arse and take a side. Not for the weak minded.

      56.6k
      posts
  3. The Terminal

    1. Railroad Tycoon 3 Discussion

      General discussion relating to Railroad Tycoon 3.

      1.1k
      posts
    2. Railroad Tycoon 2 Discussion

      General discussion relating to Railroad Tycoon 2.

      5.5k
      posts
    3. The Terminal General Discussion

      Discussion of topics not found in the other boards, within the discretion of the moderators.

      1.4k
      posts
    4. The Terminal News

      Comment on news related to The Terminal and the Railroad Tycoon games.

      223
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  4. Hosted Sites

    1. Arrakis

      These are the forums for the Arrakis games. Check out http://arrakis.dune2k.com/ for more details.

      3.2k
      posts
    2. Shiroko's FAQs

      Talk about all of the FAQs made by Shiroko. If you haven't seen them yet check out http://faq.dune2k.com/.

      500
      posts
  • Who's Online   0 Members, 0 Anonymous, 90 Guests (See full list)

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  • Posts

    • Hey everyone! Just registered to say that this thread has been a barrel of laughs for me. I hesitated to unearth this topic, but in the end, I couldn't resist the call of the... joke desert! So, are you ready to dive into the... sorry, trek through the humor desert? - Why do Arrakis inhabitants never shower alone? Because they're afraid of sandworm attacks! - Do you know why the Fremen make great DJs? Because they really know how to mix it up in the Sietch! - What's Paul Atreides' favorite dish? Arrakeen pasta... spiced up, of course! - How do the Harkonnens save water? They never make waves! - Why is it hard to keep a secret on Arrakis? Because the walls have ears... and so do the worms! I know, I know, I probably should have left this topic buried in the sands of time, but how could I resist such an opportunity for sharing? Hopefully, these jokes will carry you across the desert of dullness to the oasis of laughter. May the spice be with you!
    • Played this, gave it a really good go. I know this is very infantry centric and vehicles are brought in via a starport, though I'll admit on my PoV - I wish vehicles were buildable from the factory. Even on hard mode for campaign, it's a breeze when all the enemy can do is charge at you with a dozen cannon fodder infantry.
    • I wish WermRider released this. It looks beautiful and I look to expand my interest in nostalgia with some BFD mods. I take this is unobtanium since there isn't a download link? Generally love things that overhaul the game with as much added into it as possible for all factions and sub-houses, things like this mod to be exact.
    • I actually was playing this thing 280hz and the UI animations were really bad, really distracting, but I started to be able to ignore it. On my latest revisit, I was unable to figure out why suddenly Devastators weren't moving the way I had balanced it. Eventually I was looking at the DGVoodoo program I had installed on it. I'm not sure how the file was generated (because I couldn't  find it in backup duplicated installation files) but editing dgvoodoo.cnf, there was a section for framerate. In there you can cap it to 60. The game might have been a 30fps game, I don't' really remember because when I owned the game as a kid, we didn't exactly have a good computer that could push performance like what you can do today. I do know those UI animations look a lot less ridiculous at 60fps. I still cap mine at 144, because I just wanted it smoother gameplay animations.   The way the game dealt with speed, is what inspired me to mess with these rules. I noticed that at higher speeds the framerate was smoother. So my solution (the OP for this thread's solution) was to slow units down. Yes, the scripting happens faster. But I would also argue that the original balancing on this game was very.... first draft. Which is why I opted increase health pools on all buildings and units. So now battles aren't just everything blowing up instantly. And it helps a little bit with microing your units through some of the maze like terrain. I didn't touch costs or build times though, as that was something I attempted a few years ago, and it resulted in off world missions being basically impossible because I couldn't keep up with the AI. This current rebalance I have affects health pools, unit speeds, unit damage values, ranges. I've tested playing through each campaign on easy with it. Off world missions were doable. But, in order to get through Harkonnen's Geidi Prime mission, I had to resort to turning gamespeed down so I could do a more calculated rush, and I did have to rush. Turtling wasn't feasible. So it's just barely playable, and maybe a more skilled RTS player could work within those confines better.   I agree about the gamespeed framerate decoupling, but more than anything, I just wish it was widescreen. I don't get why this is the least liked of the old Dune RTS, it has such amazing potential. It has the tab system introduced in RA2, which to me gives it a huge edge over Dune 2000 for me. Plus no need to put down concrete for everything. But the maps are kind of not that great, and balancing were sloppy. But that soundtrack, oh man that soundtrack. Anyway, sorry for wall of text. Thanks for the conversation on the game. I just feel like no one cares about this game anymore.
    • I play the campaign a few times a year, I own 3 physical copies of the game and it's a  PITA to get working properly on modern systems(Drive labels don't stay the same) . 90% of the guides out there are missing a detail or incorrect. Even with the process memorized it still a massive pita. Chances are you've tried before and for one reason or another the game yells at you about the disc not being inserted. I made this to save myself and others hassle.  NO updating, No patching, No copying executable before or after installation.  Mount, Install, Play.  Add dgVoodoo if you get speed issues. https://drive.google.com/file/d/1FweJuGzr2VtF3wFPNe9nOPVQlIgDJnLy/view?usp=sharing No laundry list of 12 steps to perform to get the game running. I baked all the fixes into the installers game data archive using this sites modding tools.  This was made possible using the bag tool from this website(dune2k) to consolidate and pre-patch all the game data archives into one bag file to place on a single DVD ISO. Everything uses the original installer. All cut scenes will be installed to drive and play with out anything mounted. I even included the removed HeartPlug Cutscene.  This is what I imagine an official final release on DVD would have looked like.  What is not provided: Keys - I'm not trying to encourage piracy or implicate myself in it, I own 3 physical copies of the game myself. I play the campaign a few times a year. This was created to save myself and others who actually own the game time and frustration. Using the original disks is to get the game running is a nightmare that probably keeps most people who would like to revisit the game from doing so. DgVoodoo - This isn't required for all people so it isn't included, if the game runs too fast DgVoodoo is the fix Google for up to date instructions. This is also liable to change as new OSes release and new Versions of DgVoodoo come out. The goal was to repack the original game files that are not going be changing any time soon. I didn't want to pack in anything that might be liable to change later.    This was my very first PC game, it means a lot to me and the fact that it's such a pain to make work breaks my heart.  Recap * This has the Win10 Install fix built in(the official one that removes antiquated/unsupported secure rom from the game). Just mount the iso and install. When done unmount the iso. It's not needed anymore. * I've also baked in the NoCD patch. Modern Windows systems assign random drive labels/letters to removable drives and mounted images and the game expects the same label every time.  This is what makes things such a pita even with real disks. The install fix does not address this as it left old school label checks behind. This also makes playing the game on Linux with Wine easier as Drive label emulation is a neglected feature in modern Wine version on Linux that doesn't work well.  *This has 1.09 built in, Don't try patching after installing.  *This has the official mappacks added, don't need to source those either. DgVoodoo is not provided but may be needed for some versions of windows.   
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