Structures
| Construction Yard |
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![]() ![]() Requirements: MCV Armor: Medium Vulnerabilities: Strong but weaker when attacked in numbers Abilities: This structure needs no power and needs to be protected at all costs as it is the center of your base |
| Concrete Slabs |
![]() Requirements: Construction Yard Armor: Medium Vulnerabilities: Concrete is usually destroyed after being hit so it must be replaced or left as it can't be repaired Abilities: Concrete provides a base for the buildings and if not used the building will start out with half damage. They can be built in groups of six |
| Spice Refinery |
![]() ![]() Requirements: Wind Trap Armor: Medium Vulnerabilities: Vulnerable to all types of weapons Abilities: The Refinery is used to convert the harvested spice into credits which are then used to purchase buildings and units. The Refinery can hold 1000 credits and provides you with a harvester when built |
| Wind Trap |
![]() Requirements: Construction Yard Armor: Light Vulnerabilities: Vulnerable to most weapons Abilities: Wind Traps will provide power to the base by collecting the wind and converting it with turbines |
| Spice Silo |
![]() Requirements: Refinery Armor: Light Vulnerabilities: Vulnerable to most weapons Abilities: This is used to store the excess spice and is evenly distributed equally among all silos. All excess spice is lost |
| Infantry Barracks |
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Type: Production Facility Requirements: Wind Trap Armor: Medium Vulnerabilities: Vulnerable to most weapons Abilities: They provide a place to train your infantry. When upgraded you can train more advanced units |
| Radar Outpost |
![]() Requirements: Barracks Armor: Medium Vulnerabilities: Vulnerable to most weapons Abilities: With enough power the Radar Outpost will give you a map of the playing field |
| Light Factory |
![]() Requirements: Refinery Armor: Medium Vulnerabilities: Vulnerable to most weapons Abilities: Light Factory produces light vehicles like the Trike, when upgraded you can produce more advanced units |
| Heavy Factory |
![]() ![]() Requirements: Refinery Armor: Heavy Vulnerabilities: Vulnerable to most weapons Abilities: You can produce tracked units like tanks and when upgraded you can produce more advanced vehicles |
| Gun Turret |
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Type: Ground Based Turret Requirements: Outpost Armor: Medium Vulnerabilities: Resistant to infantry and explosive but vulnerable missiles and tank based weapons Abilities: Provides basic protection against assaults |
| Rocket Turret |
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Type: Ground Based Requirements: Outpost Armor: Heavy Vulnerabilities: Resistant to infantry and explosive but vulnerable missiles and tank based weapons Abilities: The Rocket Turret has longer range and faster reload than the Gun Turret but it requires power to operate |
| Repair Pad |
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Type: Repair Facility Requirements: Heavy Factory Armor: Medium Vulnerabilities: Vulnerable to most weapons Abilities: You need this structure in order to repair your damaged vehicles |
| Starport |
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Type: Production Facility Requirements: Outpost Armor: Heavy Vulnerabilities: Vulnerable to most weapons Abilities: This allows you to trade with CHOAM and purchase units at varying prices which are delivered by a Frigate |
| High Tech Factory |
![]() Requirements: Outpost Armor: Light Vulnerabilities: Vulnerable to most weapons Abilities: The High Tech Factory is required to produce Carryalls. House Atreides can upgrade to get Ornithopters for an air strike |
| IX Research Center |
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Type: Tech Facility Requirements: Outpost Armor: Light Vulnerabilities: Vulnerable to most weapons Abilities: The IX Research Center provides you with technology upgrades which entitles you to advanced units and weapons |
| Palace |
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Type: Capitol Building Requirements: IX Research Center Armor: Heavy Vulnerabilities: Vulnerable to most weapons Abilities: Palaces are used to provide your house with the special options for your house and become the center of your operations |



























