Structures
Construction Yard |
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Requirements: MCV Armor: Medium Vulnerabilities: Strong but weaker when attacked in numbers Abilities: This structure needs no power and needs to be protected at all costs as it is the center of your base |
Concrete Slabs |
Requirements: Construction Yard Armor: Medium Vulnerabilities: Concrete is usually destroyed after being hit so it must be replaced or left as it can't be repaired Abilities: Concrete provides a base for the buildings and if not used the building will start out with half damage. They can be built in groups of six |
Spice Refinery |
Requirements: Wind Trap Armor: Medium Vulnerabilities: Vulnerable to all types of weapons Abilities: The Refinery is used to convert the harvested spice into credits which are then used to purchase buildings and units. The Refinery can hold 1000 credits and provides you with a harvester when built |
Wind Trap |
Requirements: Construction Yard Armor: Light Vulnerabilities: Vulnerable to most weapons Abilities: Wind Traps will provide power to the base by collecting the wind and converting it with turbines |
Spice Silo |
Requirements: Refinery Armor: Light Vulnerabilities: Vulnerable to most weapons Abilities: This is used to store the excess spice and is evenly distributed equally among all silos. All excess spice is lost |
Infantry Barracks |
Type: Production Facility Requirements: Wind Trap Armor: Medium Vulnerabilities: Vulnerable to most weapons Abilities: They provide a place to train your infantry. When upgraded you can train more advanced units |
Radar Outpost |
Requirements: Barracks Armor: Medium Vulnerabilities: Vulnerable to most weapons Abilities: With enough power the Radar Outpost will give you a map of the playing field |
Light Factory |
Requirements: Refinery Armor: Medium Vulnerabilities: Vulnerable to most weapons Abilities: Light Factory produces light vehicles like the Trike, when upgraded you can produce more advanced units |
Heavy Factory |
Requirements: Refinery Armor: Heavy Vulnerabilities: Vulnerable to most weapons Abilities: You can produce tracked units like tanks and when upgraded you can produce more advanced vehicles |
Gun Turret |
Type: Ground Based Turret Requirements: Outpost Armor: Medium Vulnerabilities: Resistant to infantry and explosive but vulnerable missiles and tank based weapons Abilities: Provides basic protection against assaults |
Rocket Turret |
Type: Ground Based Requirements: Outpost Armor: Heavy Vulnerabilities: Resistant to infantry and explosive but vulnerable missiles and tank based weapons Abilities: The Rocket Turret has longer range and faster reload than the Gun Turret but it requires power to operate |
Repair Pad |
Type: Repair Facility Requirements: Heavy Factory Armor: Medium Vulnerabilities: Vulnerable to most weapons Abilities: You need this structure in order to repair your damaged vehicles |
Starport |
Type: Production Facility Requirements: Outpost Armor: Heavy Vulnerabilities: Vulnerable to most weapons Abilities: This allows you to trade with CHOAM and purchase units at varying prices which are delivered by a Frigate |
High Tech Factory |
Requirements: Outpost Armor: Light Vulnerabilities: Vulnerable to most weapons Abilities: The High Tech Factory is required to produce Carryalls. House Atreides can upgrade to get Ornithopters for an air strike |
IX Research Center |
Type: Tech Facility Requirements: Outpost Armor: Light Vulnerabilities: Vulnerable to most weapons Abilities: The IX Research Center provides you with technology upgrades which entitles you to advanced units and weapons |
Palace |
Type: Capitol Building Requirements: IX Research Center Armor: Heavy Vulnerabilities: Vulnerable to most weapons Abilities: Palaces are used to provide your house with the special options for your house and become the center of your operations |