Vehicles:
N/A |
Mobile Construction Vehicle (MCV) — The MCV is the massive vehicle that enables bases to be established on Dune. By deploying the MCV, you will create a Construction Yard (Conyard). The MCV drills a shaft down into the rock from which the building materials for the rest of the base are extracted. |
|
Harvester — The Harvester is based at the refinery, but ventures out onto the sands to collect Spice. |
|
Buzzsaw — This is the Harkonnen's fastest land vehicle. Slower than the Atreides Sand Bike, it is more heavily armed and armored. It has two weapon systems: two light cannons and a central blade that is used to cut down infantry and destroy Spice fields. |
|
Assault Tank — The Assault Tank is massively armored and carries a large and effective mid-range cannon capable of inflicting severe damage to vehicles and buildings. It is designed to assault massed enemy forces head on. It has two drawbacks -It is very slow and its gun is fixed. This means that it may have trouble engaging fast nimble opponents. |
|
Flame Tank — The Flame Tank carries two heavy side-mounted flame-throwers. This allows it to engage two enemies at once, or focus both beams forward onto one opponent (this happens when a specific target is selected). These weapons are highly effective against infantry. The flame-throwers are comparatively short ranged, but have a high fire rate. They are slightly slower then the Assault Tank. |
|
Missile Tank — The Missile Tank is lightly armored by Harkonnen standards and stands off from the main fighting. It has very long-ranged guided rockets, which it fires in salvoes of eight. It then takes a long time to reload and retrain the firing tubes. Due to the weight of the rockets, the vehicle is quite slow despite its light armor. |
|
Inkvine Catapult — This is a long-range and lightly armored attack vehicle. It catapults canisters filled with toxic inkvine fluid that, upon impact, splash across a large area. Units take initial damage from this splash, and the gooey substance will render that area if the map toxic until it dissipates or is burned off. This is particularly effective against infantry, as they will continue to take damage until they leave the infected area. It moves slightly faster than the Missile Tank and has a higher rate of fire. It is not particularly effective against fast units, however, as they can move out of the blast radius quickly. |
|
Devastator — The Harkonnen's heaviest vehicle, the Devastator is heavily armored and armed. It carries two large plasma guns, which have a devastating effect on armor, and can overload shields with one good hit. The plasma blast is also effective against buildings. Mounted on the roof, Devastators carry a small guided missile turret, which engages any available targets, ground or air. This turret helps alleviate to the lack of mobility that is the Devastator's biggest weakness. The player may force a self-destruct, detonating the reactor that damages any units or buildings within the area of effect. |
Aircraft:
N/A |
Carryall — The Carryall is used to ferry Harvesters around the map. They do this automatically with a computer controlled piloting system, and thus never need to be given orders. It has medium armor and no offensive capabilities. |
|
Gunship — This is a slower moving, more heavily armed flyer than the Atreides Ornithopter. Firing unguided rockets, it is primarily used for hunting isolated units. It must return to a helipad to reload. |
|
Air Defense Platform — The Air Defense Platform or ADP, is used for base defense. Its rotating cannon is primarily used as an anti-aircraft weapon, but it does have the ability to target ground units as well. It is very slow, however, making it vulnerable to AA fire. |
|
Advanced Carryall — Unlike the regular Carryall, this unit can be ordered to pick up specific units, even those that aren't under your control, and bring them to player-selected points on the map. The Advanced Carryall has heavy armor and can take a lot of punishment. It has no offensive weapons of its own. |
Infantry:
|
Scout — Scouts are unarmed fast moving infantrymen. Their primary job is to uncover areas of the map and keep them under observation. They have a longer than average sighting distance. To ensure their survival, Scouts are able to camouflage. |
|
Light Infantry — These troops are lightly armoured, nimble, and carry light machine guns for use against other infantry. Their usefulness against vehicles is minimal. They benefit, as all infantry, from the ability to use infantry rock. |
|
Trooper — The trooper carries a bulky missile launcher and has moderate armor. They are slower movign than their light infantry counterparts. Their missiles are armor piercing and have a limited tracking capability. This means that the troopers have limited anit-aircraft capability, but are highly effective against vehicles. They can also use infantry rock. |
|
Engineer — Engineers enter buildings and capture them for the player. They may also be used to remove leech spores and repair buildings. The Harkonnen Engineer also carries a pistol for defense. This unit can move through infantry rock. |
|
Flame-Thrower Infantry — The Flame-thrower Infantry carries a short-range flame-thrower that fires a stream of flame out to the target area. These streams of flame damage all units in their path, but are particularly effective against infantry. The Flame-thrower Infantry wear heavy armor to allow them to get closer to their opponents, although this slows them down. Once again, infantry rock is usable by this unit. |